The new layer will be composited over the old layer using the binary XOR mode. Results may not be meaningful.
White pixels are ignored.
This layer will be subtracted from the existing stack. The results may not be meaningful.
Rather than using the picture data, edge data will be used to insert a drop-shadow where specified. The current blend level affects shadow density.
Only the picture data of the file will be used. All other data will be ignored, and there will be no edge processing. This speeds processing for rectangular and background files.
PF6 will be used as a filter
PF5 will be used as a filter
PF4 will be used as a filter
PF3 will be used as a filter
PF2 will be used as a filter
PF1 will be used as a filter
The existing frame will be processed, and holes in lines and white specs will be patched.
The new layer will be composited over the old layer using the binary OR mode. Results may not be meaningful.
The layer will not be used
Composites the new layer in by taking the minimum of its light and the existing frame. Note that the item should have been saved used Save area, or have a white background.
Composites the new layer in by taking the maximum of its light and the existing frame. Note that the item should have been saved used Save area, or have a black background.
Denotes a color matte layer. The picture is a matte. The stack before this layer is matted against the stack after this layer. Multiple MATTEs may be used in a frame.
If a picture is specified, it will be loaded into memory. If not, the preload buffer will be emptied.
Marks this frame as a key frame, for use in Leica-reels and storyboards.
Composites the new layer in by adding its light to the existing frame. Note that the item should have been saved used Save area, or have a black background.
Composites the new layer in as a gel, filering the light behind it.
Causes the Top, Left, Mag, V.Mag, and °R fields to affect the entire frame.
Uses the magnification field as an argument. When Mag is 0, the stack before the FADER command is seen at 100%, and the stack after is not seen. At a Mag of 100, the stack after is seen. Other values give cross-faded results.
Performs a Declutter operation on the entire frame. The File field is not used.
Computes the result of FADER, MATTE, & BWMAT, so that layers following affect the final result of those sets.
The picture on this layer is composited under control of the inverse of its alpha channel, and the current blend level. This is useful when importing from certain 3D programs.
The picture on this layer is composited under control of the inverse of its alpha channel. This is useful when importing from certain 3D programs.
The picture on this layer is composited under control of its alpha channel, and the current blend level. This is useful when importing from most 3D programs.
The picture on this layer is composited under control of its alpha channel. This is useful when importing from most 3D programs.
Denotes a black-and-white matte layer. The picture is a 1-bit matte. The stack before this layer is matted against the stack after this layer. Multiple BWMATs may be used in a frame.
Stores the value of the magnification field into the blend setting. Range is 0 to 100.
Blends the current layer in at the current blend level.
In the current layer, everything but black will be considered transparent.
The frame will be painted with a black background.
Black in the current layer will be considered transparent.
The new layer will be composited over the old layer using the binary AND mode. Results may not be meaningful.
The frame will be painted with an alpha-blanked background.